The term Civic Tech has been assigned to encompass a wide range of issues, most commonly by creating yet another mobile app. But as librarians, we should take a particular interest in the role of information technology in engaging the public in community decisions and activities for our shared benefit. This can include a better understanding of the long-range city plan, or simply how to know when the city plow truck will pass your house. The “information technology” required is often simple, and not necessarily digital.
This module emphasizes the role of the librarian as an information professional, leaning into the skills around understanding the information behind civic issues, and not a developer who builds apps and websites as the solution to every civic challenge. The lessons and case studies point out the information skills necessary to understand civic challenges as information problems.
In this module, you will learn how to:
These four lessons break down the design process. They will be most helpful if you take time after each lesson to complete the related step in the activity below.
Two case studies provide examples of applying UX design from student projects.
This activity is based on the activity from the “The role of public libraries in civic tech” module, so you should review that module before starting this activity.
It asks you to frame and define a challenge that you might work on in future modules. It might even lead to new projects, tools, or programs at your library! So we encourage you to write or type out your thoughts.
Frame a civic problem as an information design challenge, using a “How Might We” statement.
Remember to create a statement that is
Here are a few additional resources for examples and guidance on designing civic tech for libraries.